    const std = @import("std");
    const uefi = std.os.uefi;
    const Event = uefi.Event;
    const Guid = uefi.Guid;
    const InputKey = uefi.protocols.InputKey;
    const Status = uefi.Status;
    const cc = uefi.cc;

    /// Character input devices, e.g. Keyboard
    pub const SimpleTextInputProtocol = extern struct {
        _reset: *const fn (*const SimpleTextInputProtocol, bool) callconv(cc) Status,
        _read_key_stroke: *const fn (*const SimpleTextInputProtocol, *InputKey) callconv(cc) Status,
        wait_for_key: Event,

        /// Resets the input device hardware.
        pub fn reset(self: *const SimpleTextInputProtocol, verify: bool) Status {
            return self._reset(self, verify);
        }

        /// Reads the next keystroke from the input device.
        pub fn readKeyStroke(self: *const SimpleTextInputProtocol, input_key: *InputKey) Status {
            return self._read_key_stroke(self, input_key);
        }

        pub const guid align(8) = Guid{
            .time_low = 0x387477c1,
            .time_mid = 0x69c7,
            .time_high_and_version = 0x11d2,
            .clock_seq_high_and_reserved = 0x8e,
            .clock_seq_low = 0x39,
            .node = [_]u8{ 0x00, 0xa0, 0xc9, 0x69, 0x72, 0x3b },
        };
    };