    const std = @import("std");
    const uefi = std.os.uefi;
    const Event = uefi.Event;
    const Guid = uefi.Guid;
    const Status = uefi.Status;
    const cc = uefi.cc;

    /// Protocol for mice
    pub const SimplePointerProtocol = struct {
        _reset: *const fn (*const SimplePointerProtocol, bool) callconv(cc) Status,
        _get_state: *const fn (*const SimplePointerProtocol, *SimplePointerState) callconv(cc) Status,
        wait_for_input: Event,
        mode: *SimplePointerMode,

        /// Resets the pointer device hardware.
        pub fn reset(self: *const SimplePointerProtocol, verify: bool) Status {
            return self._reset(self, verify);
        }

        /// Retrieves the current state of a pointer device.
        pub fn getState(self: *const SimplePointerProtocol, state: *SimplePointerState) Status {
            return self._get_state(self, state);
        }

        pub const guid align(8) = Guid{
            .time_low = 0x31878c87,
            .time_mid = 0x0b75,
            .time_high_and_version = 0x11d5,
            .clock_seq_high_and_reserved = 0x9a,
            .clock_seq_low = 0x4f,
            .node = [_]u8{ 0x00, 0x90, 0x27, 0x3f, 0xc1, 0x4d },
        };
    };

    pub const SimplePointerMode = struct {
        resolution_x: u64,
        resolution_y: u64,
        resolution_z: u64,
        left_button: bool,
        right_button: bool,
    };

    pub const SimplePointerState = struct {
        relative_movement_x: i32 = undefined,
        relative_movement_y: i32 = undefined,
        relative_movement_z: i32 = undefined,
        left_button: bool = undefined,
        right_button: bool = undefined,
    };